CARD ARCHIVE
CARD_CATALOG
Inspect the full shard pool, scout faction tooling, and plan your next acquisition before stepping into ranked or market play.
210
TOTAL ENTRIES
24
VISIBLE NOW
5
FACTION SCOPE
FACTION FILTERS (TOGGLE MULTIPLE)
0
PRIMARY NODE
Tap: Add 1 energy.
1
CALCULATED RETREAT
Return target creature you control to its owner's hand.
1
CONTAINMENT DRONE
Vigilant.
1
1
1
CYCLE
Draw a card.
1
REDIRECT
Change the target of target spell or ability with a single target.
1
REINFORCE
Target creature gets +0/+3 until end of turn.
1
SCOUT UNIT
When this enters: Look at the top card of your deck.
1
1
2
BARRIER CONSTRUCT
Defender
1
4
2
PATROL DRONE
Vigilant
2
1
2
PRECISION STRIKE
Deal 3 damage to target creature.
2
ROLLBACK PROTOCOL
Remove all +1/+1 counters from target creature. Strip its keywords until end of turn.
2
SUPPRESS
Tap target creature. It loses all keywords until end of turn. It doesn't untap during its controller's next turn.
3
DRONE BAY
At the start of your turn, if you control 2 or fewer creature tokens, create a 1/1 creature token with Vigilant.
3
ENFORCER
2
3
3
NULLIFY
Counter target spell.
4
GRID WALKER
3
3
2
CONTINGENCY PLAN
Draw 2 cards, then discard a card.
2
COUNTER PROTOCOL
Counter target spell unless its controller pays 2 energy.
3
ENFORCEMENT SENTINEL
Vigilant. When this enters: Tap target creature an opponent controls.
2
3
3
HARDENED CORE
Equipped creature has Armored 2.
3
LOGIC BOMB
Deal 2 damage to each creature target opponent controls with power 2 or less.
3
OVERWRITE
Destroy target equipment or non-creature permanent.
3
PROTOCOL GUARDIAN
Spells you cast cost 1 less energy.
2
2
4
ELITE ENFORCER
Vigilant. When this deals combat damage to a player, draw a card.
3
3