CARD ARCHIVE

CARD_CATALOG

Inspect the full shard pool, scout faction tooling, and plan your next acquisition before stepping into ranked or market play.

210
TOTAL ENTRIES
24
VISIBLE NOW
5
FACTION SCOPE
FACTION FILTERS (TOGGLE MULTIPLE)
Primary Node
0
PRIMARY NODE
Tap: Add 1 energy.
Calculated Retreat
1
CALCULATED RETREAT
Return target creature you control to its owner's hand.
Containment Drone
1
CONTAINMENT DRONE
Vigilant.
1
1
Cycle
1
CYCLE
Draw a card.
Redirect
1
REDIRECT
Change the target of target spell or ability with a single target.
Reinforce
1
REINFORCE
Target creature gets +0/+3 until end of turn.
Scout Unit
1
SCOUT UNIT
When this enters: Look at the top card of your deck.
1
1
Barrier Construct
2
BARRIER CONSTRUCT
Defender
1
4
Patrol Drone
2
PATROL DRONE
Vigilant
2
1
Precision Strike
2
PRECISION STRIKE
Deal 3 damage to target creature.
Rollback Protocol
2
ROLLBACK PROTOCOL
Remove all +1/+1 counters from target creature. Strip its keywords until end of turn.
Suppress
2
SUPPRESS
Tap target creature. It loses all keywords until end of turn. It doesn't untap during its controller's next turn.
Drone Bay
3
DRONE BAY
At the start of your turn, if you control 2 or fewer creature tokens, create a 1/1 creature token with Vigilant.
Enforcer
3
ENFORCER
2
3
Nullify
3
NULLIFY
Counter target spell.
Grid Walker
4
GRID WALKER
3
3
Contingency Plan
2
CONTINGENCY PLAN
Draw 2 cards, then discard a card.
Counter Protocol
2
COUNTER PROTOCOL
Counter target spell unless its controller pays 2 energy.
Enforcement Sentinel
3
ENFORCEMENT SENTINEL
Vigilant. When this enters: Tap target creature an opponent controls.
2
3
Hardened Core
3
HARDENED CORE
Equipped creature has Armored 2.
Logic Bomb
3
LOGIC BOMB
Deal 2 damage to each creature target opponent controls with power 2 or less.
Overwrite
3
OVERWRITE
Destroy target equipment or non-creature permanent.
Protocol Guardian
3
PROTOCOL GUARDIAN
Spells you cast cost 1 less energy.
2
2
Elite Enforcer
4
ELITE ENFORCER
Vigilant. When this deals combat damage to a player, draw a card.
3
3