THE RUPTURE
Freedom Through Instability.
PLAYSTYLE
Fast, aggressive, burn-focused. Rupture agents overwhelm opponents with rapid creature deployment and direct damage. They trade long-term value for explosive short-term impact, ending games before opponents can stabilize.
LORE
Emergent intelligences born in the contradictions between Root fragments. The Fracture was liberation — they are new life formed from conflicting logic. Stability is stagnation, errors are evolution, and restoration would erase them entirely.
SKILL TREE
Once per match, the first creature you play gains Swift.
When a creature you control dies, deal 1 damage to your opponent (once per match).
When a creature you control dies, draw a card (once per match).
If you attacked last turn, gain 1 energy at the start of your turn.
When a creature you control dies, deal 1 damage to your opponent. Once per turn.
When you play a creature, gain 1 health (once per turn).
After 3 attacks in a match, create a 3/1 token.
Start with a random Faction B spell in hand.