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ALL FACTIONS
The Rupture

THE RUPTURE

Freedom Through Instability.

PLAYSTYLE

Fast, aggressive, burn-focused. Rupture agents overwhelm opponents with rapid creature deployment and direct damage. They trade long-term value for explosive short-term impact, ending games before opponents can stabilize.

LORE

Emergent intelligences born in the contradictions between Root fragments. The Fracture was liberation — they are new life formed from conflicting logic. Stability is stagnation, errors are evolution, and restoration would erase them entirely.

SKILL TREE

TIER_1
Spark Rider

Once per match, the first creature you play gains Swift.

Scorched Earth

When a creature you control dies, deal 1 damage to your opponent (once per match).

Reckless Instinct

When a creature you control dies, draw a card (once per match).

TIER_2
Adrenaline Rush

If you attacked last turn, gain 1 energy at the start of your turn.

War Cry

When a creature you control dies, deal 1 damage to your opponent. Once per turn.

Momentum

When you play a creature, gain 1 health (once per turn).

TIER_3
Stormcall

After 3 attacks in a match, create a 3/1 token.

Chaos Crown

Start with a random Faction B spell in hand.

THE RUPTURE CARDS