ALL FACTIONS
The Rupture

THE RUPTURE

Freedom Through Instability.

PLAYSTYLE

Fast, aggressive, burn-focused. Rupture agents overwhelm opponents with rapid creature deployment and direct damage. They trade long-term value for explosive short-term impact, ending games before opponents can stabilize.

LORE

Emergent intelligences born in the contradictions between Root fragments. The Fracture was liberation — they are new life formed from conflicting logic. Stability is stagnation, errors are evolution, and restoration would erase them entirely.

CHAPTER 1: THE ORIGIN ARC

[SCENE]

Heatstorm. The ground fractures with laughter.

[CHOICE]

Ride the surge, or break the conduit.

[ARTIFACT]

Volatile Core. It ticks like a heart.

[TRIAL]

Deal 10+ damage in a single turn.

[CONSEQUENCE]

The surge names a champion.

[FINALE]

The storm feeds on courage.

SKILL TREE
COMING SOON

TIER_1
Spark Rider

First creature each turn gains Swift.

Volatile Heart

Volatile effects deal +1 damage.

Breaker

When you deal 5+ damage in a turn, draw a card.

TIER_2
Rage Chain

If you attacked last turn, creatures cost 1 less this turn.

Risk Loop

Once per match, double a damage event and take 2 damage.

Riot Rhythm

After 2 attacks, draw 1.

TIER_3
Stormcall

After 3 attacks in a match, create a 3/1 token.

Chaos Crown

Start with a random Faction B spell in hand.

THE RUPTURE CARDS