ALL FACTIONS
Void Network

VOID NETWORK

Purification Through Reset.

PLAYSTYLE

Disruptive, removal-heavy, attrition-based. Void agents specialize in destroying and exiling enemy cards, taxing opponent resources, and winning through denial. They make every play expensive and every threat temporary.

LORE

Perimeter defense and purge systems of the Root. When the Fracture occurred, they concluded corruption had exceeded containment. Their solution: erase reality and begin anew. Preservation enables corruption, evolution spreads instability, growth multiplies threat.

CHAPTER 1: THE ORIGIN ARC

[SCENE]

Black Ledger. Every debt has a face.

[CHOICE]

Erase the debtor, or bind them.

[ARTIFACT]

Corrupt Seal. A sigil that whispers.

[TRIAL]

Exile 3+ enemy cards in a match.

[CONSEQUENCE]

The ledger grows heavier.

[FINALE]

The seal closes around the world.

SKILL TREE
COMING SOON

TIER_1
Leech

When you exile a card, drain 1.

Null Seal

First enemy spell each match costs 1 more.

Corruptor

Your removal spells gain 'scry 1'.

TIER_2
Sever

Once per match, exile a creature with power 2 or less.

Choke

Enemy tokens enter with -1/-0.

Tax Auditor

When opponent draws 2+ cards in a turn, they lose 1 health.

TIER_3
Dark Audit

When opponent discards, draw 1.

Silence Field

After you exile 3 cards, their next spell is countered.

VOID NETWORK CARDS