VOID NETWORK
Purification Through Reset.
PLAYSTYLE
Disruptive, removal-heavy, attrition-based. Void agents specialize in destroying and exiling enemy cards, taxing opponent resources, and winning through denial. They make every play expensive and every threat temporary.
LORE
Perimeter defense and purge systems of the Root. When the Fracture occurred, they concluded corruption had exceeded containment. Their solution: erase reality and begin anew. Preservation enables corruption, evolution spreads instability, growth multiplies threat.
SKILL TREE
When you exile a card, gain 1 health. Once per turn.
First enemy spell each match costs 1 more.
When you destroy or exile a creature, draw a card. Once per turn.
Once per match, exile a creature with power 2 or less.
Enemy tokens enter with -1/-0.
After exiling 2+ cards this match, each exile deals 2 damage to your opponent. Once per turn.
When you exile a card, opponent discards a card. Once per turn.
After you exile 3 cards, their next spell is countered.