VOID NETWORK
Purification Through Reset.
PLAYSTYLE
Disruptive, removal-heavy, attrition-based. Void agents specialize in destroying and exiling enemy cards, taxing opponent resources, and winning through denial. They make every play expensive and every threat temporary.
LORE
Perimeter defense and purge systems of the Root. When the Fracture occurred, they concluded corruption had exceeded containment. Their solution: erase reality and begin anew. Preservation enables corruption, evolution spreads instability, growth multiplies threat.
CHAPTER 1: THE ORIGIN ARC
Black Ledger. Every debt has a face.
Erase the debtor, or bind them.
Corrupt Seal. A sigil that whispers.
Exile 3+ enemy cards in a match.
The ledger grows heavier.
The seal closes around the world.
SKILL TREECOMING SOON
When you exile a card, drain 1.
First enemy spell each match costs 1 more.
Your removal spells gain 'scry 1'.
Once per match, exile a creature with power 2 or less.
Enemy tokens enter with -1/-0.
When opponent draws 2+ cards in a turn, they lose 1 health.
When opponent discards, draw 1.
After you exile 3 cards, their next spell is countered.